Heroes of Ruin Teaser Trailer

Hello dear subscribers, have been a bit busy of late and will have exciting news to brag about in the near future. In the meantime I’ve got some recent work to show and tell.

Creative agency Beautiful asked me to create the sound and music of a teaser trailer that they designed and animated for its unveiling at June’s E3 game expo in Los Angeles. The trailer is for Heroes of Ruin, a new game developed by n-Space and produced by London-based Square Enix for the Nintendo 3DS and is a four-player drop in/out role playing game.

 

I largely raided my sound library for this piece. Wind is apparent, it’s hard no to notice that, I went for mountainous winds to give it a chilly start and finish. The melding together of the game’s titles involved an array of rocks falling down cliffs and being reversed, they were joined by various combat sounds and a few air and metal hits reversed for good measure. Cinematic low frequency hits were slathered with reverb for the culmination of that meld. Library recordings of fire, cellophane crinkles and a recent recording of an open air fire for Outside Bet were included for the ruining of the word… ‘ruin’. I got involved with Logic for some atmospheric pads quietly introduced at the beginning and well, that was it.

It was fun to work with as quite a few things were happening on screen and all of them were large, the mix involved finding out which elements needed to retain their mid-low end and those that needed to breathe above the rumble and impact.

The lovely agency Beautiful are using both Twitter and Facebook, Square Enix have Facebook and Twitter. n-Space are also social with their Twitter and Facebook here and there. Marvellous.

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6 responses to “Heroes of Ruin Teaser Trailer

  1. The ‘reverse rocks falling’ produced a strong sound, what kind of effect did you apply besides reversing the sound. Could you recommend a good sound effects library that has good “cinematic low frequencies?” Do you prefer mixing on Logic Studio over Pro Tools? Why?

  2. Hello Erin.

    I didn’t apply any effects to the reverse rocks falling section. I just used the rock elements and fighting sound effects. A cloth flapping track was added… because I like cloth tracks!
    The Boom Library have a cinematic trailers library which contain low frequency hits.
    I don’t mix using Logic Studio, I do open it up every now and then for a bundled effect unit or for creating ‘music beds’ here and there.

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