To sync or not to sync? That was the question.
When a cut dramatically changes the pace of a character’s movement or creates and stutter/delay in their forthcoming footstep, what does one do? Continue with the previously established rhythm and hope the viewer doesn’t notice or follow the sync to each hit point regardless of the continuity issue?
This was an issue that I had encountered whilst working on a project at the time, it seemed an ideal opportunity to receive an experienced opinion on the matter. The subject was tacked in the brief Q&A at the event in terms of picture editing by Terry Rawlings, however I was curious as to the implications of continuity issues within Foley.
Eddy suggested I blend the old pace into the new, I guess as a house DJ would mix a faster BPM record into a slower one, then subtly increasing the speed back again. The first few steps are best served maintaining rhythm than achieving perfect sync… gradually adjusting to the new walking pace and not distracting from what is actually going on in the story.
It felt a huge relief to be unburdened of an almost obsessive desire to ensure every step and movement is perfectly in time. I recently worked as an assistant Foley editor on Anuvahood and put this blending of rhythm > sync into practice when editing the feet, I noticed a significant difference upon playback in terms of presenting the performance, even when listening/looking out for sync issues.
Has anyone/everyone else had this issue and come to the same conclusion?. Let me know your thoughts.